3/15/2021 0 Comments Doom 3 Perfected Weapons Read Me
Made it through the main campaign, but lost interest shortly into RoE.Doom remains a fantastic game more than a quarter of a century after its initial launch, and thats more or less the case with Doom II as well.Doom 3, meanwhile, is a very different game and one that requires its own scrutiny.
As in that, you play a nameless marine whos been sent to Mars on security duty to protect military research into portals. Something goes massively wrong and a portal to Hell is opened, leading to demons and possessed soldiers all over the shop. Whereas Doom and Doom II are relatively fast-paced games where aiming can be relatively loose and carnage is the name of the game, Doom 3 is a much slower, more atmospheric experience where youre rewarded for careful aiming (i.e. As such, youll be far more conscious of your health and your ammo here than in the first two Dooms. That doesnt necessarily make it any better or worse, mind you: just different. Character models look distinctly low in detail, and facial animations are iffy. Everything generally has that chunky GameCube-era look to it, despite the obvious increase in resolution (which well get to), and the voice acting is as ropey as a sailors knot-tying lessons. One area where it does continue to impress, however, is lighting. Using the id Tech 4 graphics engine, id Software made a big deal of the fact that the light sources were calculated in real-time, meaning illumination and shadows were far more realistic than anything that had come before it. Of course, technology has improved in leaps and bounds since then but 15 years later it still looks extremely impressive. Many of the games corridors are extremely dark, meaning the flashlight you received at the start was essential. The problem was, you could only hold either your flashlight or a weapon, not both: as a result, any time you encountered an enemy in a dark area you had to switch to your gun and blindly fire into the darkness, hoping you hit them. Thankfully, this Switch version is based on the BFG Edition, so theres no flashlight-fumbling here (other than the fact it only lasts for a while, at which point you have to turn it off and charge it for a few seconds). Combined, they add another 20 stages to whats already a pretty lengthy game, meaning youll definitely get your moneys worth in terms of content. The problem is the frame rate, which aims for 60 frames per second and hits it much of the time, but regularly drops and gets stuttery during moments of action or particularly intense lighting effects. You can fix this a little by going to the options, turning off flashlight shadows and reducing the depth of field, but theres still a degree of stutter regardless. Its especially a shame when you consider that depending on your situation you dont always get to play with sound on in handheld mode, meaning youll miss out on the plot entirely. We said in our Doom II review that which game you preferred Doom or its sequel would really come down to personal taste. Thats the same situation here, but multiplied countless times given the sheer difference between Doom 3 and its predecessors. It may not be Doom as traditionalists know it, but its a fun time nonetheless.
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